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Loading Code: Volleyball…
MAKE THE FIRST MOVE9
Click to toss, then click near the green end zone.
BALL ▶
Time your serve
LEFT CLICK↗ATTACKREADY
F⇈SETREADY
CTRL aim lock · WASD move · SPACE jump · SHIFT dive + CLICK save
READY· C PLAYER VIEW
OWN THE NEXT TOUCH.
You are Sky 01. Ren is your AI teammate. Aki and Sora play for Ember.
First to 15, win by two.
Left-click to serve or attack across the net. Aim toward Ren just before clicking or during the swing to pass. Jump first to spike. F to set; jump near the net and right-click to block. Q and E activate your equipped abilities. Shift dives; click during the dive to save. Space jumps. Chase the red landing ring to get into position. You
can hit in midair below the net too: low contacts lift the ball over,
high contacts spike it down. Jump and click together to attack.
Aim by turning your character with movement. Facing at contact
controls shot placement; turn late to disguise your attack. The red
ring follows beneath the ball, not its future landing spot. Three touches per side,
same-player setups and follow-up hits are allowed. A block does not consume a team touch.
Hold click in midair to charge for up to 0.42 seconds; release or reach the limit to swing. Jump into position and click when the ball is within reach; spacing and facing decide the hit. Ctrl aim lock is a main control: toggle it to center the camera on your player and direct shots by looking toward your target. You can also hold the middle
mouse button to orbit. Your keyboard movement stays relative to the
camera. C cycles Player View, Wide Court, and High Court views. Player
View is the default. F is your set shortcut. After an aerial hit, press Space again for one follow-up jump and click for a stronger second strike.
Abilities and shop
Press Q or E to perform the equipped ability immediately. Every power includes its own hit, with no extra click or charge. Both teams can unleash abilities during rallies.
Open Shop to spend coins earned from rallies. Ability and playstyle boxes use the odds shown in the menu, duplicates refund coins, and roll 12 guarantees a Legendary or Mythic ability if the pity has not reset. You can also unlock a specific item. Progress saves in this browser.